In today’s free DecisionPoint Trading Room Carl discusses volume spikes and how we have to analyze big volume spikes carefully to determine whether they express a confirmation of a move or whether they are a special case and do not really provide insight.
Carl goes over the signal tables and notes there are quite a few signals getting ready to change. The Bias Table reveals short-term weakness.
A complete market review follows with a look at the SPY and all the relevant DP indicators. Carl covers not only the market, but also the Dollar, Gold, Bitcoin, Crude Oil, Yields and Bonds among other asset classes.
After market coverage, Carl walks us through the Magnificent Seven’s charts to find strength and weakness in the short and intermediate terms with a look at both the daily and weekly charts.
Erin takes the show over and covers the current configuration of the sectors to determine where sector rotation is occurring. Defensive areas of the market are not performing very well so investors don’t seem to be hedging bets just yet.
The pair finish the program with a review of viewers symbol requests that included AMD, AVGO and PLTR.
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Haiti’s online media association said two reporters were killed and several others were wounded in a gang attack on Tuesday on the reopening of Port-au-Prince’s biggest public hospital.
Street gangs have taken over an estimated 85% of Haiti’s capital, Port-au-Prince, and they forced the closure of the General Hospital early this year. Authorities had pledged to reopen the facility Tuesday but as journalists gathered to cover the event, suspected gang members opened fire in a vicious Christmas Eve attack.
Robest Dimanche, a spokesman for the Online Media Collective, identified the dead journalists as Markenzy Nathoux and Jimmy Jean. Dimanche said an unspecified number of reporters had also been wounded in the attack, which he blamed on the Viv Ansanm coalition of gangs.
Haiti’s interim president, Leslie Voltaire, said in an address to the nation that journalists and police were among the victims of the attack. He did not specify how many casualties there were, or give a breakdown for the dead or wounded.
“I send my sympathies to the people who were victims, the national police and the journalists,” Voltaire said, pledging “this crime is not going to go unpunished.”
A video posted online by the reporters trapped inside the hospital showed what appeared to be two lifeless bodies of men on stretchers, their clothes bloodied. One of the men had a lanyard with a press credential around his neck.
Radio Télé Métronome initially reported that seven journalists and two police officers were wounded. Police and officials did not immediately respond to calls for information on the attack.
Johnson “Izo” André, considered Haiti’s most powerful gang leader and part of a gang known as Viv Ansanm, which that has taken control of much of Port-au-Prince, posted a video on social media claiming responsibility for the attack.
The video said the gang coalition had not authorized the hospital’s reopening.
Haiti has seen journalists targeted before. In 2023, two local journalists were killed in the space of a couple of weeks — radio reporter Dumesky Kersaint was fatally shot in mid-April that year, while journalist Ricot Jean was found dead later that month.
In July, former Prime Minister Garry Conille visited the Hospital of the State University of Haiti, more widely known as the General Hospital, after authorities regained control of it from gangs.
The hospital had been left ravaged and strewn with debris. Walls and nearby buildings were riddled with bullet holes, signaling fights between police and gangs. The hospital is across the street from the national palace, the scene of several battles in recent months.
Gang attacks have pushed Haiti’s health system to the brink of collapse with looting, setting fires, and destroying medical institutions and pharmacies in the capital. The violence has created a surge in patients and a shortage of resources to treat them.
Haiti’s health care system faces additional challenges during the rainy season, which is likely to increase the risk of water-borne diseases. Poor conditions in camps and makeshift settlements have heightened the risk of diseases like cholera, with over 84,000 suspected cases in the country, according to UNICEF.
The toy industry is headed for its second consecutive annual sales decline, but it’s got one thing propping it up: colorful, interlocking plastic bricks.
At a time when toy companies are struggling to match the massive gains of pandemic-era sales, Lego is growing rapidly. The Danish company saw revenue jump 13% in the first six months of the year and continues to snap up market share.
“When you look at toy sales, Lego has just been driving all the growth in the industry this year,” said Eric Handler, managing director at Roth MKM.
After coming to the brink of bankruptcy in the early 2000s, Lego has reshaped its business and diversified its customer base, helping it to elevate sales even in inflationary market conditions.
Lego has posted positive annual revenue growth in each of the past six years.
Its strategy has involved delving into the world of licensing, catering to adults as well as kids, tapping into the digital gaming world, partnering with studios and streamers to bring Lego content to consumers and building manufacturing sites close to distribution hubs to smooth the supply chain.
Recent standouts among its tried-and-true portfolio are newly emphasized “passion points,” kits that appeal to a wide variety of consumers, from those obsessed with franchises such as Star Wars and Harry Potter to car enthusiasts and animal lovers.
“Lego has consistently bucked the trend the past few years,” said James Zahn, editor in chief of The Toy Book. “When other companies go down, Lego tends to go up.”
Zahn noted that Lego’s ability to be “ahead of the curve” has allowed it to be more nimble during times of inflation, as consumers tighten their purse strings, and to navigate upheaval in the theatrical entertainment industry and even looming tariff increases.
“I think, perhaps, the overarching story here is that they really are, it seems, like they’re two to three steps ahead of everybody else,” Zahn said.
From miniature models of Emerald City from “Wicked” to a version of Wednesday and Enid’s dorm room in the Jenna Ortega-led “Wednesday,” Lego has tapped into pop culture to bring fan-favorite stories to life in brick form.
Licensing has long been an important strategy for toy companies. Pulling from existing and upcoming intellectual property from movies and television shows allows brands such as Lego to cater to an already robust and engaged consumer.
Lego’s first licensed partnership was in 1999 when it linked up with Lucasfilm to bring Star Wars sets to the public. Some of these kits were tied to the release of “Star Wars: Episode I — The Phantom Menace,” while others celebrated vehicles and characters from the original trilogy of films.
“Lego embraced adults, long before we started saying ‘kidults,’ and they’ve managed to continue that in new ways,” said Zahn.
Over the past two decades, Lego has worked with hundreds of other partners to translate the likes of Harry Potter, Lord of the Rings, Ghostbusters, Marvel, DC, Jurassic Park and Pixar into building blocks.
More recently, the company has launched kits such as the Sanderson sisters’ house from “Hocus Pocus” and even a “Jaws” set featuring the iconic shark taking down Quint’s boat.
“For the Lego brand, [we’ve seen] tremendous years of growth,” said Julia Goldin, chief product and marketing officer at Lego. “We made a very deliberate decision to unlock our potential with many new audiences, double down on the audiences that we already had and really ensure that we are very connected.”
Lego isn’t stopping at franchise-based sets.
The company has worked to design different types of sets that cater to new audiences, ones that might not have otherwise bought or built a Lego set, Zahn said. This includes cityscape sets featuring skylines from London to New York, brick versions of famous paintings such as Vincent van Gogh’s “Starry Night” and Leonardo da Vinci’s “Mona Lisa” as well as a line of botanicals.
Goldin noted that Lego is “investing in bringing in new audiences to the portfolio” and creating more products for them.
That’s why Lego has partnered with Formula 1 to create a line of F1-inspired sets that range from Duplo kits for preschool children all the way to collectible sets for adults. The partnership will also span Lego’s digital platforms, and the toy company will have a presence at future F1 auto racing events.
Goldin said previous car products, including a McLaren Lego set, performed well at retail, giving Lego confidence to delve deeper into the auto racing space.
“We always start with the audience,” she explained. “We’re always looking at, what are kids into? And we saw that F1 was one of the No. 1 most growing passions among younger kids, and also growing globally and attracting a lot of new audiences, especially women and families.”
Attracting new consumers has allowed Lego to drive revenue and helped to counterbalance softness in the theatrical realm.
Much of the toy industry’s current sales woes can be attributed to the disrupted pipeline in Hollywood production. A global pandemic followed by labor strikes left Tinsel town with fewer new releases that could have served as the basis for breakout toys.
The lack of kids movies, in particular, meant toy companies were not producing as many new action figures, roleplay items and other movie tie-ins.
But in 2023, Lego offered 780 products, around 50% of which were new items, on par with recent years.
At the same time, Lego has expanded beyond its retail shelf space.
The company has launched several theatrical features of its own, partnered with streamers such as Disney+ to bring Marvel and Star Wars content to the small screen and even launched its own vertical within Epic Games’ popular Fortnite game.
The expanding portfolio has kept Lego at the forefront of consumers’ minds, given them alternative ways to engage with the brand and driven incremental retail purchases.
“We have to remember that kids, they grow up,” said Goldin. “So there’s a new generation coming all the time. I think the next five years we’ll see even more digitalization and interactivity coming into the different experiences that we can create.”
Goldin said with Fortnite, the company aimed to go beyond sets and create an experience. Within the larger game of Fortnite, players can participate in a Lego-based world where they construct digital Lego buildings, battle against creatures, customize their online mini figure and socialize with other Lego fans.
Lego CEO Niels Christiansen has repeatedly touted the importance of meeting kids where they are, noting during previous earnings reports that the company is competing for children’s time and attention. Being relevant to them and in spaces that they already occupy has translated back to sales of physical Lego kits.
It is a similar strategy to the one Lego has employed in partnering with Disney+ for several Star Wars and Marvel animated shows and in its recent theatrical release of a feature-length animated documentary about Pharrell Williams called “Piece by Piece.”
“We felt [‘Piece by Piece’] really was something that was super original,” said Jill Wilfert, head of global entertainment partners and content at Lego.
“We want to attract a broader audience that’s going to be engaged with the brand,” Wilfert added. “So, this was something we thought would help us get there. And when we do entertainment for us, it’s really about doing those things that help us really convey the values of the brand in a super entertaining and relevant way, but it’s also something that families, people, friends, can experience together.”
Wilfert said Lego has several theatrical projects in development that could arrive on the big screen in the coming years.
In the meantime, the company plans to continue releasing episodes and shorts tied to existing shows that air on Netflix, Nickelodeon and YouTube.